Level 5

Health: 140

Damage: 53

Armor Piercing: 50

Defense: 0

Armor: 0

Range: Melee

Take minimal damage from all attacks and special abilities, but will randomly die on any given hit.

Can cause units to bleed when hit, reducing their damage and speed for a time.

They cannot be debuffed or stunned.

Counters: Blunderbusses, Footmen, Archers